Wights of White Marsh

Ælf - The Ylfe are small shining beings (to those who can see them), said to be quite powerful and have been known to give aid to animals and men. They can just as often be the source of illness and disease. Many diseases are often caused from elf-shot (ylfegescot), small invisible spears and arrows shot into a person, presumably for some affront made by the human or animal. The preponderance of gealdors and remedies to cure elf-shot tells us that these were very real and present dangers to the elder pagans.

Cofgodas - A group of spirits friendly to humans that help around one's house. Generally they are seen by those with second sight as small humans. Sometimes they are mischievous, but rarely dangerous. They dislike lazy humans as they themselves are hard workers, often assisting in the chores of the homestead in exchange for a small reward. If a cofgod is ignored or ill treated, it can become a nuisance by hiding things, making noise, and knocking things over. In elder times people often created small homes for these creatures, a practice that survived well into christian times if we are to believe the words of the 'indiculus superstitionum et paganiarum', where people are condemned for keeping de casulis, id est fanis.

Idesa - The idesa are maternal ghosts of great power that assist and guard their family lines. They were afforded worship in ancient times and feasts were held in their honor. The idesa often appear to members of their family in times of need, or can just as easily punish their kin for deeds that would damage the family's gefrain. They usually appear in dreams clad in white or black gowns.  Their presence is especially pronounced at the thresholds of life: childbirth and death.

Dweorh - These wights appear throughout Northern European folklore as small stocky humans with thick beards and an ugly appearance. Everywhere they are associated with subterranean realms, often with mining and the working of precious metals. Craftsmen extrordinare, they will at times teach their skills to humans, but be prepared for these creatures never give anything away for free and have an odd sense of reciprocity. Like ylfe, the dweorhas were also seen as causing illnesses. Whereas elf-shot seemed to affect the limbs and trunk of the body, all the spells found in the Lacnunga dealing with dweorhas deal with the head and skull. An ancient runic inscription seems to confirm this notion, as it was found around a trepanation hole, calling for the banishment of the dweorh cyning (dwarf king) inside.  Forensic evidence shows the inscription was made while the patient was still alive, and apparently worked since the person died much later.

Eoten - The eoten are a type of powerful being on par with the gods. Usually they are thought of as giants, but they can vary in size. Many eoten are friends to the gods such Éogor, who regularly hosts the gods as his guest, and some have joined the godly tribes through marriage or as concubines. Many act as enemies of the gods, and men. They are the most ancient of beings, and their wisdom is indicative of such long lives. Eoten can be given votive offerings, either as thanks or to placate. They should always be approached with caution.

Mare - The mare are the most insidious of wights who prey upon the sleeping. They are the source of ill dreams and night terrors. Mares are some of the most powerful of demons and are to be avoided at all costs. They can break into the home and will perch themselves upon the chest of a sleeping person, making it impossible for them to move and difficult to breath because of their crushing weight. While there are free roaming mare in this world, they can be sent by malicious helrúne to torment their enemies. The mare has no redeeming qualities, and one should never leave them offerings. They are hideous female creatures with rough features.

Nicor - The nicor is a water spirit usually associated with rivers and believed responsible for drownings and floods. These evil creatures preying upon the living and feast on human flesh. They will often disguise themselves as horses, and if a person is foolish enough to mount them, they will dive into the nearest body of water to drown them. These beings are always malignant and are to be avoided. Many areas of Europe once felt these powerful water demons demanded a sacrifice each year, least they flood the fields or drown someone. Such offerings are always acts of placation.

Púca- These mischievous wights and their disposition are never easy to pin down. This may be due to the the multitude of forms they can take. They may appear as a black bird, a black billy goat, or a black horse... or as a small grotesque goblin creature with goat horns. They are most familiar to the modern world in its anthropomorphic form, the Puck of Shakespeare's Midsummer's Night Dream, but this form is far removed from the monster known by the elder pagans. The púca delights in scaring night time travelers, and wanders the crossroads in search of unsuspecting victims.  They will often swoop a person up onto their back, and toss them into a muddy ditch or bog. Púca possess the power of human speech, and legend has it that they will stop in front of certain houses and call out the names of those it wants to take upon its midnight dashes. If that person refuses, the púca will vandalize their property because it is a very vindictive fairy. Often these beings can be placated with the traditional offering of curds and cream.

Hrisi - A type of giant described as fair to look upon, and not to be much greater than human stature. They are usually very intelligent, and often very skilled in magic. They have been known to take humans as wives.

Scucca - These wights take on the form of a spectral hound, black in color and with fiery eyes. These hounds frequent the in-between places of the world and can be found at the bounds of properties, crossroads, beaches, and paths in the woods. These beings are ferocious and unrelenting in their pursuit, and they can not be caught or restrained. They tread without a sound, and the only tell tale sign of their presence is their hot breath on the back of your neck. The Scucca is most famous in East Anglia, where it is still known (and seen) as Old Shuck.

Thyrse -The thyrse are a race of giants, embodying the forces of chaos and stupidity.They are brutes and ruffians, and none has ever called a man friend. These are the enemies of our gods, and it is they who seek to tear down the wall between the innangeard and uttangeard. They possess immense strength and are exceedingly ugly. Some carry deformities and polycephalism. These beings are to be avoided and offerings are never made to them.

Wælcyrgie - The "Choosers of the slain." The Waelcyrige are Wóden's hand maidens said to stalk the battlefield in search of victims they may carry off to Wælheall. The Valkyries are known to foretell the outcome of a battle before it begins by weaving its wyrd on a loom made of spears, threaded with human gut, and using an arrow as a shuttle.  They are the byrele of Wælheall, and  take a prominent role in the mythology on the continent. In the English corpus they are seen in a gorgon like role... shackling men in fetters of fear during the pitch of battle.

The Wild Hunt - Legends of the Wild Hunt are found throughout Europe and in Germanic countries the leader of the Hunt is usually held to be Wóden. The Hunt is seen as being souls of the dead riding the winds of winter storms often on horse back with their hunting dogs in pursuit of whatever gets in their path. Legend holds that if one sees the Hunt they must join it or else go mad.